# Wgt19861219 Godot Mcp Enhanced MCP server

Source: https://glimind.com/server/mcp-registry%2Fio.github.wgt19861219%2Fgodot-mcp-enhanced
Registry id: `mcp-registry/io.github.wgt19861219/godot-mcp-enhanced`
Status: unknown

## Install

```json
{
  "mcpServers": {
    "wgt19861219-godot-mcp-enhanced-mcp-serve": {
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-enhanced"
      ]
    }
  }
}
```

Claude Code:

```sh
claude mcp add wgt19861219-godot-mcp-enhanced-mcp-serve -- npx -y godot-mcp-enhanced
```

## Tools (18)

- `create_project`: 创建新Godot项目
- `csv_to_resources`: 从CSV重新导入.tres资源
- `edit_script`: 编辑已有脚本
- `frame-verify`: 反作弊帧验证
- `playtest.freeze`: 冻结游戏状态
- `playtest.seed`: 锁定随机数种子实现确定性测试
- `qa`: 用结构化测试套件运行游戏并执行断言
- `quick_scene`: 快速创建场景
- `restore`: 恢复游戏状态快照
- `run_and_verify`: 运行游戏并进行结构化错误分析
- `screenshot`: 截图查看当前游戏画面
- `send_input_sequence`: 发送帧定时输入时间线
- `snapshot`: 保存游戏状态快照
- `step_until`: 条件步进到指定状态
- `validate_gdd`: 校验游戏设计文档
- `validate_scripts`: 逐脚本编译验证
- `verify_delivery`: 交付门禁检查场景树完整性、脚本健康、性能
- `write_script`: 写入GDScript脚本

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