# Oaktreegames Aseprite Live MCP server

Source: https://glimind.com/server/mcp-registry%2Fio.github.oaktreegames%2Faseprite-live-mcp
Registry id: `mcp-registry/io.github.oaktreegames/aseprite-live-mcp`
Status: unknown

## Install

```json
{
  "mcpServers": {
    "oaktreegames-aseprite-live-mcp-server": {
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ]
    }
  }
}
```

Claude Code:

```sh
claude mcp add oaktreegames-aseprite-live-mcp-server -- uvx aseprite-live-mcp
```

## Tools (16)

- `create_sprite`: Create a new Aseprite sprite file.
- `dialog`: Show a dialog in the live editor for user input.
- `diff_frames`: Compare two frames and highlight differences.
- `draw_circle`: Draw a filled or outlined circle.
- `draw_ellipse`: Draw a filled or outlined ellipse.
- `draw_rect`: Draw a filled or outlined rectangle on the active layer.
- `export`: Export the sprite to a PNG or GIF file.
- `export_unity_sprite_sheet`: Export as Unity sprite sheet with .meta file.
- `fill`: Flood-fill a region starting from a point.
- `isometric_box`: Draw an isometric box.
- `qa_sweep`: Run a QA sweep on the sprite.
- `set_pixel`: Set a single pixel to a color.
- `set_tilemap`: Set up a tilemap layer and draw tiles.
- `status`: Check connection and server status.
- `wait_for_click`: Wait for the user to click a point on the canvas.
- `watch`: Watch the sprite for changes and re-run a QA sweep when idle.

Measured by Glimind (https://glimind.com): MCP handshake + tool list only, no tool is ever called. CC BY 4.0.
