# TomasLucasUTN/godot-mcp-bridge

Source: https://glimind.com/server/glama%2Ftomaslucasutn%2Fgodot-mcp-bridge
Registry id: `glama/tomaslucasutn/godot-mcp-bridge`
Status: unknown

## Tools (29)

- `analyze_scene_complexity`: Analyze complexity of a scene.
- `analyze_signal_flow`: Analyze signal flow in the project.
- `assert_screen_text`: Assert that text appears on screen.
- `await_signal_runtime`: Wait for a signal in the running game.
- `compare_screenshots`: Compare two screenshots for differences.
- `create_csharp_script`: Create a new C# script.
- `detect_circular_dependencies`: Detect circular dependencies between scripts.
- `enable_toolset`: Load a toolset by name (e.g. 'runtime').
- `find_unused_resources`: Find unused resources in the project.
- `game_eval`: Evaluate a GDScript expression in the running game.
- `gd_definition`: Get definition of a symbol via Godot's language server.
- `gd_references`: Find references to a symbol via Godot's language server.
- `gd_rename`: Rename a symbol project-wide via Godot's language server.
- `generate_onready_refs`: Generate @onready variable references.
- `get_editor_activity`: Get what the user just did in the editor.
- `get_project_statistics`: Get statistics about the project.
- `list_toolsets`: List all available toolsets with their tools and descriptions.
- `mp_add_spawner`: Add a multiplayer spawner.
- `mp_add_synchronizer`: Add a multiplayer synchronizer.
- `mp_diagnose`: Diagnose silent multiplayer bugs.
- `mp_scaffold_lobby`: Scaffold a multiplayer lobby.
- `mp_wire_rpc`: Wire an RPC method for multiplayer.
- `scaffold_entity`: Scaffold a new entity script and scene.
- `scaffold_state_machine`: Scaffold a state machine.
- `scene_diff`: Show what changed in a scene since last check.
- `spawn_headless_peers`: Spawn headless multiplayer peers.
- `sync_localization`: Synchronize localization resources.
- `validate_scripts`: Sweep every .gd file and validate it.
- `wire_signal`: Wire a signal to a method.

Measured by Glimind (https://glimind.com): MCP handshake + tool list only, no tool is ever called. CC BY 4.0.
