# kevindowling/blender-animation-mcp

Source: https://glimind.com/server/glama%2Fkevindowling%2Fblender-animation-mcp
Registry id: `glama/kevindowling/blender-animation-mcp`
Status: unknown

## Tools (18)

- `create_limb_ik`: Creates paw IK controls for a limb chain.
- `discover_limb_chains`: Discovers weighted limb-chain candidates in a rig.
- `evaluate_animation`: Samples evaluated world transforms and bounding boxes across time.
- `import_glb_asset`: Loads a GLB/glTF asset with hierarchy, materials, rigs, and animation clips intact.
- `inspect_animation_visual`: Renders a contact sheet of frames sampled across the shot for visual review.
- `inspect_bone_axes`: Inspects the local axes of candidate bones.
- `inspect_object_animation`: Inspects actions, F-curves, handles, interpolation, NLA strips, constraints, and markers for an object.
- `inspect_rig`: Exposes the skeleton and bone bindings of a rigged asset.
- `inspect_scene`: Lists objects, cameras, and basic scene information.
- `inspect_video_overlay`: Renders a contact sheet of video overlay frames for review.
- `key_paw_pose`: Keys a paw IK control in world space.
- `key_pose_bone`: Sets a keyframe for a bone's local-space rotation (quaternion) at the current frame.
- `probe_bone_deformation`: Non-destructively probes bone deformation before authoring poses.
- `render_frame`: Renders the current frame and returns it as an image.
- `render_video_overlay`: Renders a specific frame with the video reference overlaid.
- `save_blend`: Saves the current Blender file.
- `setup_video_reference`: Loads a video file as a reference for pose matching.
- `validate_walk_cycle`: Validates planted-foot sliding in a walk cycle.

Measured by Glimind (https://glimind.com): MCP handshake + tool list only, no tool is ever called. CC BY 4.0.
