# Goldwep/Enfusion Workbench MCP

Source: https://glimind.com/server/glama%2Fgoldwep%2Fenfusion-workbench-mcp
Registry id: `glama/goldwep/enfusion-workbench-mcp`
Status: unknown

## Tools (53)

- `animation_graph`: Unified vehicle animation-graph tool — inspect, author, validate
- `api_search`: Search 8,971 Enfusion/Arma Reforger API classes and methods — inherited members, enum-like class detection, related siblings, format: 'tree' ASCII hierarchy
- `asset_orphan_scan`: Particle effect inspection; generalized orphaned-asset scan
- `asset_search`: Search game assets by name across loose files and .pak archives
- `building_setup`: Set up a destructible building from a Blender export manifest
- `component_search`: Search ScriptComponent descendants — filter by category (character, vehicle, weapon, damage, inventory, ai, ui, …) and event handlers
- `config_create`: Generate config files — factions, mission headers, entity catalogs, editor placeables
- `find_broken_refs`: References to GUIDs that don't exist (ship-blocker check)
- `find_references`: Paginated list of every file referencing a GUID, filterable by kind
- `find_unused_resources`: Resources with zero inbound references (pre-publish cleanup)
- `game_browse`: Browse base-game files — loose files and .pak archives transparently
- `game_duplicate`: Duplicate a base-game prefab/config into your mod with a fresh GUID
- `game_read`: Read base-game files — loose files and .pak archives transparently
- `inheritance_chain`: Walk a prefab's parent chain to the root; flags cycles
- `layout_create`: Generate UI layout (.layout) files — hud, menu, dialog, list, custom
- `list_dependencies`: A project's declared dependencies with each GUID resolved
- `list_resources`: Paginated browse, filter by source / root type / project
- `logs_filter`: Inspect Workbench and game log sessions — crash detection, error-signature grouping, regex filtering
- `logs_list`: Inspect Workbench and game log sessions — crash detection, error-signature grouping, regex filtering
- `logs_summarize_errors`: Inspect Workbench and game log sessions — crash detection, error-signature grouping, regex filtering
- `logs_tail`: Inspect Workbench and game log sessions — crash detection, error-signature grouping, regex filtering
- `material_diff`: .emat analysis — texture slots, parameters, unused-texture scan
- `material_find_unused_textures`: .emat analysis — texture slots, parameters, unused-texture scan
- `material_inspect`: .emat analysis — texture slots, parameters, unused-texture scan
- `mod`: Scaffold a new addon, validate it, or build it via the Workbench CLI
- `particle_inspect`: Particle effect inspection; generalized orphaned-asset scan
- `prefab`: Create or inspect Entity Template (.et) prefabs — inspect merges the full inheritance chain so you see where every value comes from
- `project`: Browse / read / write files in a mod project directory
- `project_index_status`: Index snapshot — resources, refs, files, per-project counts
- `project_validate`: server.json schema validation (secrets redacted); consolidated mod/scenario/faction lint
- `resolve_guid`: Any 16-hex GUID → defining file, type, class, inheritance parent
- `scenario_diff`: Mission/scenario .conf inspection and comparison
- `scenario_inspect`: Mission/scenario .conf inspection and comparison
- `script_create`: Generate Enforce Script (.c) — 7 types; auto-fetches overridable parent methods from the API index
- `server_config`: Generate a dedicated-server server.json for local testing
- `server_validate_config`: server.json schema validation (secrets redacted); consolidated mod/scenario/faction lint
- `ui_extract_strings`: UI layout and localization analysis
- `ui_layout_inspect`: UI layout and localization analysis
- `ui_layout_validate`: UI layout and localization analysis
- `ui_localization_audit`: UI layout and localization analysis
- `ui_styles_inspect`: UI layout and localization analysis
- `wb_build_data`: Headless Workbench CLI wraps — compile check, curated CLI commands, data build
- `wb_cli_run`: Headless Workbench CLI wraps — compile check, curated CLI commands, data build
- `wb_knowledge`: Search the bundled modding knowledge base — distilled patterns for scripting, audio, weapons, vehicles, AI, UI, game modes, animation, and more
- `wb_validate_scripts`: Headless Workbench CLI wraps — compile check, curated CLI commands, data build
- `wiki_read`: Read pre-downloaded tutorials and guides from the Enfusion docs and BI Community Wiki
- `wiki_search`: Search 274 pre-downloaded tutorials and guides from the Enfusion docs and BI Community Wiki
- `workshop_check_deps`: Pre-publish checks — manifest completeness, dependency resolution, dev-handler leak guard
- `workshop_info`: Read Workshop metadata from a mod's .gproj
- `workshop_validate_manifest`: Pre-publish checks — manifest completeness, dependency resolution, dev-handler leak guard
- `world_compose_summary`: World-file analysis — composition summary, broken-ref check, semantic diff
- `world_diff`: World-file analysis — composition summary, broken-ref check, semantic diff
- `world_validate_refs`: World-file analysis — composition summary, broken-ref check, semantic diff

Measured by Glimind (https://glimind.com): MCP handshake + tool list only, no tool is ever called. CC BY 4.0.
