# ozankasikci/unity-editor-mcp

Source: https://glimind.com/server/github%2Fozankasikci%2Funity-editor-mcp
Registry id: `github/ozankasikci/unity-editor-mcp`
Status: unknown

## Tools (14)

- `add_component`: Add Unity components to GameObjects with initial property values
- `create_gameobject`: Create GameObjects with primitives, transforms, tags, and layers
- `create_scene`: Create new scenes with build settings integration and auto-loading
- `delete_gameobject`: Delete single or multiple GameObjects with optional child handling
- `find_gameobject`: Find GameObjects by name, tag, layer with pattern matching
- `get_component_types`: Discover available component types with filtering by category and addability
- `get_hierarchy`: Get complete scene hierarchy with components and depth control
- `list_components`: List all components on a GameObject with type information and removability status
- `modify_component`: Modify component properties with support for nested properties using dot notation
- `modify_gameobject`: Modify GameObject properties (transform, name, active state, parent, etc.)
- `ping`: Test connection to Unity Editor and verify server status
- `read_logs`: Read Unity console logs with filtering by type (Log, Warning, Error, etc.)
- `refresh_assets`: Refresh Unity assets and optionally wait for compilation to settle
- `remove_component`: Remove components from GameObjects with safety checks (prevents Transform removal)

Measured by Glimind (https://glimind.com): MCP handshake + tool list only, no tool is ever called. CC BY 4.0.
