# butterlatte-zhang/unity-ai-bridge

Source: https://glimind.com/server/awesome%2Fbutterlatte-zhang%2Funity-ai-bridge
Registry id: `awesome/butterlatte-zhang/unity-ai-bridge`
Status: unknown

## Tools (65)

- `assets-copy`: Copy an asset
- `assets-create-folder`: Create a folder in the project
- `assets-delete`: Delete an asset
- `assets-find`: Find assets in the project
- `assets-find-built-in`: Find built-in assets
- `assets-get-data`: Get data of an asset
- `assets-material-create`: Create a material asset
- `assets-modify`: Modify an asset
- `assets-move`: Move an asset
- `assets-prefab-close`: Close a prefab
- `assets-prefab-create`: Create a prefab from a GameObject
- `assets-prefab-instantiate`: Instantiate a prefab into the scene
- `assets-prefab-open`: Open a prefab in the prefab editor
- `assets-prefab-save`: Save a prefab
- `assets-refresh`: Refresh the asset database
- `assets-shader-list-all`: List all shaders
- `console-get-logs`: Get console logs
- `editor-application-get-state`: Get the application state of the editor
- `editor-application-set-state`: Set the application state of the editor
- `editor-selection-get`: Get the current selection in the editor
- `editor-selection-set`: Set the selection in the editor
- `gameobject-component-add`: Add a component to a GameObject
- `gameobject-component-destroy`: Destroy a component on a GameObject
- `gameobject-component-get`: Get a component from a GameObject
- `gameobject-component-list-all`: List all components on a GameObject
- `gameobject-component-modify`: Modify a component on a GameObject
- `gameobject-create`: Create a new GameObject
- `gameobject-destroy`: Destroy a GameObject
- `gameobject-duplicate`: Duplicate a GameObject
- `gameobject-find`: Find GameObjects in the scene
- `gameobject-modify`: Modify a GameObject
- `gameobject-set-parent`: Set the parent of a GameObject
- `lightprobe-analyze`: Analyze light probes
- `lightprobe-bake`: Bake light probes
- `lightprobe-clear`: Clear light probes
- `lightprobe-configure-lights`: Configure lights for light probes
- `lightprobe-generate-grid`: Generate a light probe grid
- `object-get-data`: Get data of an object
- `object-modify`: Modify an object
- `package-add`: Add a package
- `package-list`: List installed packages
- `package-remove`: Remove a package
- `package-search`: Search for packages
- `profiler-frame-hierarchy`: Get profiler frame hierarchy
- `profiler-gc-alloc`: Get profiler GC allocation data
- `profiler-hotpath`: Get profiler hotpath
- `profiler-snapshot`: Take a profiler snapshot
- `profiler-stream`: Stream profiler data
- `reflection-method-call`: Call a method via reflection
- `reflection-method-find`: Find a method via reflection
- `runtime-invoke`: Invoke a runtime method
- `runtime-query`: Query runtime data
- `scene-create`: Create a new scene
- `scene-get-data`: Get data of a scene
- `scene-list-opened`: List all opened scenes
- `scene-open`: Open a scene in the Unity Editor
- `scene-save`: Save the current scene
- `scene-set-active`: Set the active scene
- `scene-unload`: Unload a scene
- `screenshot-capture`: Capture a screenshot of the game view
- `script-delete`: Delete a script file
- `script-execute`: Execute a script
- `script-read`: Read a script file
- `script-update-or-create`: Update or create a script file
- `tests-run`: Run tests

Measured by Glimind (https://glimind.com): MCP handshake + tool list only, no tool is ever called. CC BY 4.0.
